Background:
Hosted by Tony Robinson, Time Team - Channel 4's popular weekly
archaeology programme - has been running since 1994. The programme
is produced for Channel 4 by London-based production house 'The
Picture House Television Company Limited'.
Problem:
Content for Time Team projects needed to be cut and finished in
7-10 days in order to keep to strict television deadlines. In-house
3D artists were producing content with 3ds Max and rendering on
their workstations. Time spent waiting for initial test renders as
well as for final scene renders at the back-end of projects meant
that a considerable amount of unproductive time was given over to
rendering.
The production house wanted its 3D artists to be productive at
all times, with the ability to render jobs without interrupting
their content creation. Our first brief was simple: cut rendering
times.
However, a second key factor here was the requirement to switch
production to HD: the studio would have the same number of frames
for rendering, but in higher definition, meaning even longer render
times and a more pressing requirement to speed things up.

Solution:
Jigsaw assembled a three-man consultancy team with experts
covering the three fields of data storage, 3D rendering, and
broadcast systems.
Blade systems are a popular solution in large render farms,
being compact and energy-efficient. However, the flexibility to
temporarily re-deploy render nodes as workstations for freelancers
whenever necessary, combined with the large initial cost outlay,
meant that blades were not appropriate in this case. Floor-standing
workstations were chosen instead.
A backend Storage Area Network (SAN) was identified as the best
solution for high-volume, high-performance shared storage between
workstations and render nodes. Since the nodes would be running
Microsoft Windows, MetaSAN (by Tiger Technologies) was chosen as
the best software for managing file access. Backburner from 3ds Max
was used to manage the rendering process.
This overall solution was chosen as the best fit with their
existing workflow and provides the right level of performance
increase, meeting all requirements within budget.
Implementation:
The render farm implementation went well. The Jigsaw team
consisted of two site engineers, the three consultants, and a
project manager. Picture House staff also installed applications on
the workstations in advance of the on-site phase of the
project.
Two days were spent pre-flighting the system back at Jigsaw,
running performance tests and fine-tuning the SAN configuration. A
further two days were spent in shipping and installing the system
on site. The roll-out concluded with training and hand-over of the
documentation.

Benefits:
Able to meet their production deadlines for Time Team, the 3D
artists were impressed with the results of the render farm right
from the beginning. In some cases the render farm has given a 930%
performance increase compared with local rendering on a single
workstation. HD frames can be rendered in seconds rather than
minutes. Some benchmark figures are shown at the end of the
article.
Render nodes can be re-deployed as 3ds Max workstations very
quickly, so additional 3D artists can be accommodated at short
notice if needed. With the click of a button these workstations can
be switched back into the role of dedicated render nodes: a huge
boon in terms of ability to meet changing creative priorities and
production deadlines.
Furthermore, the open architecture of the render farm means that
performance can be scaled up by adding additional nodes and
workstations at any future time.
Summary:
Jigsaw provided a render farm for the production team of Channel
4's Time Team programme. Now, after producing the content on
workstations as usual, the artists can send jobs for rendering with
no interruption or slowdown on their own computers. Jobs added to
the render queue are rendered according to the priority level they
are given, and during quiet periods the artists' workstations can
be added as nodes on the render farm at the click of a button to
increase their rendering power.
"With deadlines like these, a render farm is a 'must have'.
These days creative artists demand more and more from their
applications. Render farms are a necessity rather than a
luxury."
Charlie Hutton-Ashkenny, Jigsaw 3D consultant
To find out more about our broadcast solutions, call us on 03332
400 222, email broadcast@Jigsaw24.com
or take a look at our
full broadcast range.