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An interview with Rare

We were fortunate enough to be invited to Rare Ltd, the veteran UK games development company who’ve produced many hit games including Donkey Kong Country, Goldeneye 007, Conker’s Bad Fur Day, Banjo-Kazooie and Perfect Dark to name but a few. They now predominantly develop for Microsoft’s Xbox 360, with new titles such as Kameo and Viva Piñata already released and a fresh outing for Banjo-Kazooie on its way. We wanted to find out exactly what they think about the ever increasing numbers of games design and development courses in UK education and their views on the new creative media diploma qualification.

 

Rare6-3.jpg Surprisingly, Rare hold traditional views about academic qualifications and favor a background in subjects like maths, computer science and physics over specific gaming courses. No course provides all the skills a student needs to fulfill their role but a strong background in an analytical subject is a good starting point. Games development is a cutting-edge field which makes it difficult to predict what skills or knowledge will be desirable in the next 5 or 10 years so ‘core’ skills are crucial. In a potential employee, Rare look for flexibility, problem-solving and an eye for detail. Most importantly they require skills like the ability to work in a team, communicate well, work hard and a passion for video games.

 

The choice of computer hardware is less important for console games development than it would be for a home computer games company. Although, it would be possible to develop on an Apple Mac in theory, Rare, like other developers, exclusively use PCs for development work but do use Macs extensively in the music department. Ideally, students should gain experience and skills on both platforms. Games companies know that the future of games is likely to be online so it is also important for all students and prospective employees to have strong understanding of the fundamental principles of the web. 

For programmers, knowledge of C and C++ is essential. An understanding of C# or .NET is also beneficial, with knowledge of Direct X and shader programming both being helpful for budding graphics developers.

For artists and graphic designers keen to break into the industry the key thing to remember is that Rare, like most other games companies, only occasionally hire games designers – usually this position results from a progression through experience. Just like any other artistic roles, natural talent, a first-rate concept and an enthusiasm for gaming are essential but there are many different levels and types of artists working within the art departments of games companies.

If your students are interested in a career in games art and design, being aware of and getting to grips with current software trends within the industry is essential. At Rare, 3D artists usually work using Autodesk software, mainly Maya. 2D and concept artists work using the Adobe CS3 package, mostly Fireworks and Photoshop. Using these packages is one of the easiest, and pragmatic, ways of gaining vital experience for the industry. The field of animation is slightly different - experience and qualifications are not as significant as other areas. There are some amazing animation courses online and the software for animation, such as the Toon Boom range, starts from very basic, easy-to-use packages such as Toon Boom Flip Boom right the way to Toon Boom Studio and Storyboard Pro. By progressing from entry level to advanced software, the skills and processes of animation can be taught and learnt without spending a fortune on courses.

Rare work closely with SkillSet, the sector skills council for the AV industry, to support their accreditation which identifies the university courses with the right content for the industry. They explain that the content of some courses can be too focused, not substantial or outdated but Rare believe the main reason for games courses not delivering is the nature of the industry itself. One of the most interesting suggestions by Rare is for schools, colleges and universities to set up their own independent games studios where students can get an idea of the complete process and produce their own game as part of the course.

When it comes to the new Creative and Media diploma qualification, Rare believe this is a great starting point for those wanting a career in the games industry. Project work and independent study promotes valuable skills like teamwork, project management, communication and an awareness of others’ roles. The chance to actually produce a game as part of the project is a new and very exciting prospect which would be mutually beneficial to students and industry. Key to the diploma is gaining transferable, industry-standard skills and the best way to do this is to use the correct tools and establish a strong knowledge of the whole industry process.

Whether your school is teaching the new diploma qualifications or not, companies like Rare within the creative industries value real-world experience of the tools and processes involved. To give your students the best chance of succeeding, emphasis should be placed on gaining strong core skills, as much experience as possible of the hardware and software tools used in that particular field, and a solid understanding of the industry process and practices.

 

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Thank everyone at Rare for all their cooperation and help with this article!

Visit Rare Ltd at www.rare.co.uk

 

Alice

Jigsaw Education