Version 10 of NewTek's modelling and rendering
application, LightWave, is here. Combining
their CORE, Modeller and Layout technology, NewTek have dubbed their latest venture
the ideal solution for "immersive filmmaking" - specifically for
those looking to create 3D animations and special
effects.
To welcome in the new edition of LightWave, we've put version 10
through its paces and picked out our favourite features.
1 - Virtual Cinema
Tools
Plug in a 3D mouse, video camera or tablet and wander around a
scene, finding the perfect shot. LightWave 10 provides the ultimate
in directorial control, letting you preview the final render of the
shot you've walked through. James Cameron took this approach when
making Avatar - he hooked up a tablet, monitored the display, and
compared the live footage with the 3D footage. By viewing footage
in a realtime, Open GL preview, angle tweaking is done by simply
moving around or pointing at the desired spot.
2 - Viewport Preview Render
(VPR)
A massive time-saver, filmmakers can now preview a final shot in
the viewport without having to faff around rendering and then
correcting. Industry rivals such as 3ds Max and Maya have also recently introduced this
sort of tech in their software. As NewTek got there first, they've
been able to pimp their version of LightWave 10 and stay ahead of
the game by including support for stereoscopic views, bump maps and
ambient occlusion - to name but a few.
3 - Linear Colorspace Workflow
Keeping things consistent, LightWave 10's Linear Colorspace
Workflow is the don of accurate colouring and lighting in 3D
renders. Over the past year or so, all of the big five (3ds Max, Maya, XSI, CINEMA 4D and Lightwave) have
introduced or refined their workflow specs - Lightwave have kept
their competitive edge throughout. Linear Colorspace Workflow
places emphasis on lighting and subtlety, allowing for changes in
lighting without damaging details or depth, and eliminating the
harsh glare often found around scene lamps.
4 - Bullet Rigid Dynamics
Explosions, collapsing buildings and generic smashing times all
benefit from the inclusion of this feature. LightWave has raised
its game by adding an advanced physics engine to this package,
keeping apace with other industry favourites (CINEMA 4D, for example). Complex
simulations can be set up without having to animate each individual
component, helping to cut production and staffing costs whilst
delivering second-to-none special effects and animations.
5 - Camera Projection
This feature lets you get all of the right textures in all the
right places. Once upon a time, not so long ago, this would have
involved slowly, painstakingly matching bitmap coordinates with
points on the model, trying to avoid visible seams and furry edges.
LightWave 10, in a nutshell, lets you drop a texture (or bitmap)
over a model, and adjust it accordingly, avoiding those nightmare
edge joins. This generally speeds things up, and lets the focus
rest on the creative flow, rather than technicalities.
Have a gander at some of our LightWave products, call us
on 03332 409 309 or email 3D@Jigsaw24.com.