If you're
feeling quite confident with your 3ds Max skills, you may want to
start exploring writing scripts. With MAXScript, the powerful
toolset for Autodesk's modelling and animation suite, you'll soon
be scripting your own building blocks, tasks and
more...
Many 3ds Max users
create their own scripts to help easily tackle the everyday
processes they need to achieve in their own workflows. For a few
examples (which may also be very beneficial to your own designs),
it's worth taking a look at Jamie Gwilliam's Autodesk
UK blog. He's collated all the MAXScript recommendations he's
received from leading 3D artists into one place.
The scripts include DIY tools for copying and pasting objects
from different open instances of 3ds Max, tools for rendering
objects as black/white masks, custom presets for great-looking
lighting occlusion and many more.
Starting out in scripting
Before you pick up MAXScript for the first time, it's worth an
introduction to how to use the 3ds Max
toolset. Handily, there are a few useful resources to get animators
with no prior programming or scripting experience started...
The language was created by John Wainwright, and he's posted a
lengthy video tutorial - 'MAXScript 101' - for free here on Vimeo. It's not exactly new, but
the points he presents in these three and a half hours' worth of
bite-sized chunks are great for beginners. The course covers the
fundamentals of MAXScript, and includes demos on how to perform
tasks including scene generation, animation, material mapping, mesh
export, and how to build these into tools with custom dialogue
windows.
Also very handy for beginners is a two page 'cheat sheet' for
MAXScript, which covers the major concepts of the scripting
language, and presents them in an easy-to-read chart. The MAXScript
Cheat Sheet was created by Markus Boos of 3D Architectural
Solutions, and you can download the pdf here.
For more information on Autodesk 3ds
Max, call us on 03332 409 306 or email 3D@Jigsaw24.com. Keep up with all the latest
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