If you're working with
large scenes or big textures in Maya, it can be all too easy to
neglect the issue of ample virtual memory, resulting in a crash
when you try to render. But help is at hand. Thanks to the
generosity of contributor Rüdiger Ambs who published this tip on
Autodesk's Maya Station
blog.
"Possible scenario: You are working on a computer with Windows 7
and 6GB of RAM. When you load the scene, the memory usage is
somewhere around 5GB. If you try to start a batch-render process
Maya may crash.
"The error report may look like this:
12.07.11
20:45:27
[0x0-0x4f94f9].com.autodesk.Maya.2011[5534]
2011-07-12 20:45:27.100 Batch Render Monitor[5600:607] NSImage:
Insufficient memory to allocate pixel data buffer of 65536
bytes
"The reason is mostly not your scene or Maya. It's more likely
the settings of your system. You should check the virtual memory
settings.
"In the System Properties in the Advanced tab, go to
Settings and again in the Advanced tab click on Change in the
virtual memory section and adjust the virtual memory. This will not
prevent all crashes but you will experience a more stable system.
This is also valid for Autodesk Showcase and Alias.
"Perhaps you're wondering what the virtual memory is good for? I
will try to explain: If your RAM usage is already at the limit, and
you are starting a new process, the RAM can't load the new data
anymore, so the system is writing the date from the RAM to your
local hard drive, this area on your hard drive is the virtual
memory. If it is not set large enough to take all of the data, the
system will just kill your process. The result is a software crash.
If you want to prevent this you should adjust the virtual memory.
At UNIX it was always the rule that the virtual memory should be
twice as big as the RAM. Maybe you are surprised, but it is still
valid and highly recommended."
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